Showing posts with label Mrs Abrahamson. Show all posts
Showing posts with label Mrs Abrahamson. Show all posts

Thursday, 1 March 2012

EXPLAIN HOW FAR YOUR UNDERSTANDING OF CONVENTIONS OF EXISTING MEDIA INFLUENCED THE WAY YOU CREATED YOUR OWN MEDIA PRODUCTS. REFER TO A RANGE OF EXMAPLES IN YOUR ANSWER TO SHOW THIS UNDERSTANDING DEVELOPING OVER TIME.

During the two year course of Media Studies, I have completed two preliminary tasks, one for each year. By doing so, they have given me an insight of what is to come when I actually do the final products and what challenges and hurdles I will have to overcome in order to achieve the highest quality of work. For my AS year of the course, I created a school magazine called ‘Homme’, meaning ‘Man’ in French. The target audience I was going for were boys who were studying at Lutterworth College and had an interest in Fashion & Lifestyle. I would say that from doing this, I did have some knowledge of the conventions of a magazine as I was a regular reader of men’s magazines such as GQ and Esquire. I used these particular magazines as a foundation to build on preliminary magazine on top of, and by doing so, I thought that my preliminary magazine was quite high standard as it was only my first time trying to create a magazine and had little experience with the editing software we were using which was Adobe Photoshop Elements. For my A2 year of Media Studies, as a preliminary task, I was asked with my classmates to create a music video to Busted’s ‘That’s What I Go To School For’, I found this second preliminary task was much more complicated and harder to do as there were a lot of things which needed to be done before we could actually start shooting the video. Examples being that we had to come up with a storyboard of what we wanted to happen in the video, cast the actors who were going to play the characters in the video, come up with a shooting plan of when and where we were going to shoot each individual shot and only then could we start shooting the shots we needed. After all the scenes had been shot, we then had to individually take it in turn to edit the video so the shots go in sync with the music. As our video was very much based on the original video of the song, we didn’t really have much freedom with our ideas so I would definitely say that for our preliminary task, the conventions of a music video heavily influenced us when it came to producing the video.

Before I had started my AS coursework, I thought that I did not know any conventions of a music magazine, or any magazine that were already existing. But as I started to do my research and planning for the magazine, I began to find out that I did already know some conventions of a music magazine or any other magazine. For my A2, during my research and planning, I was able to find conventions in which music videos followed, although most of them do not follow the same. What I found out was it was up to the genre of the music which decided the conventions of the videos, Pop music for example, artists such as Lady Gaga and Madonna. They are two internationally known pop stars and although they make great music, it is how they express their music through their videos, performances and shows that is almost as important as the music itself.

When creating the music magazine, I found that this was very much easier as the magazine was from my point of view, so I was able to incorporate only my ideas into the product and no one else’s which made it easier to produce something I liked all the while still following the brief of the task. From the very start, I wanted to create a music magazine that was very much fashion orientated, but still keeping the content of the magazine music related as music and fashion go hand in hand. Before I could start taking any pictures or start writing the content, I had to do a lot of research into existing Fashion and Music magazines such as ‘VOGUE’, ‘LOVE’, ‘Wonderland’, ‘Q’ and ‘Rolling Stone’. By looking at fashion magazines, I could see the typical conventions they all shared and incorporate it into my magazine. The conventions I found were that the featured celebrity in the issue was styled from head to toe and they were using different types of camera angles like close-ups, long shots, mid-shots, everything was fashion forward and they didn’t change who the person was through hair and makeup, the magazines kept their feature star individual as this would be why people would buy the magazine. They were also doing particular poses which would only be seen in a fashion magazine, and during that time, I not looked at magazines, but also photographers who inspired me as well like Terry Richardson and Mario Testino. When looking at music magazines, I found that unlike the conventions of a Fashion Magazine, the mis-en-scene for their pictures are kept simple and clean, the main attraction is the artist featured on the page, nothing else. The music magazines I had chosen were ‘Q’ magazine and ‘Rolling Stones’, I had chosen these particular magazines because they were and still are the highest selling music magazines in the industry, meaning that they were respected and it would be appropriate to incorporate the conventions found on these magazines into mine. 

In A2, the brief was to create a music magazine and two ancillary texts such as a digipak and a poster. To find the conventions of a music video, we first had to pick out what song we were going to do. Once we had done that, we could then start looking at other existing bands and artists who were similar to our band so we could take influences from them and incorporate it into our video. Other existing bands we looked at were Kings Of Leon, Coldplay and OneRepublic, the conventions of these videos were of course, lip syncing, instrument playing etc. So I incorporated some of these aspects into our music video in order to get a prodessional looking end product. For the digipak and poster, I looked at the same bands as I did for the music video and found Kings of Leon’s digipak of ‘Come Around Sundown’ which featured a scenic photograph of the beach and two palm trees in the centre of the frame, by the use of editing they were able to take away some of the colour, almost making it into an old photo. The reason for why I really liked it was because the photo felt like a memory captured through the bands eyes, I thought that it made it more personal for the audience. So I tok this inspiration and applied it to my digipak and poster, I had decided to use a photo of picadilly circus I had shot when shooting the shots for the video in London. I thought by using the image of the city, it emphasised the album name ‘City & Colours’ giving the audience a visual representation of the city. 

Monday, 27 February 2012

Music Magazine & Video Conventions.

Music Magazine

Front Page
  • Front cover features the artist.
  • Masthead.
  • Font.
  • Coverlines.
  • Rule of Thirds.
Contents Page
  • Highlighting key articles.
  • Categorising content.
  • Images & Captions.
Double Page Spread
  • Layout (Text & Image).
  • Fonts Colour.
  • Pull Quotes.
  • Photography & Representation.
Other Media Texts.
  • Graphics - e.g. iPod adverts.
Music Video
  • Narrative.
  • Theorists.
  • Editing Effects.
  • Choregraphy (Pop).
  • Mis-en-scene.
  • Clothes.
  • Makeup.

Monday, 6 February 2012

DIGITAL TECHNOLOGY TURNS MEDIA CONSUMERS INTO MEDIA PRODUCERS

In your own experience, how has your creativity developed using digital technology to complete your coursework productions?

I think that Technology has played a crucial role in my own experience of developing my creative ideas, I believe that without the Technology I had at hand, I would not have been able to achieve the work I have produced.

When I was making my music video, technology allowed me to research all the different conventions of a music video. I was able to watch multiple music videos online on video playing platforms such youtube, vimeo etc. This allowed me to gather the knowledge of what was in music videos, I was able to find similiarities which all of them shared and how they also differed from each other. Not only did technology allow me to look at other music videos, it also helped me throughout the whole process of the actual making and also after I had finished. Equipments such as Cameras, Computers, iPods and Smart phones helped me along the way to portray my thoughts and ideas, without these, it would've have been almost impossible to make the music video. Programs such as Adobe Photoshop and Premiere were probably the most important components when it came to expressing how I wanted my products to look. I don't think that it was just these particular programs, but some sort of editing program which allowed me to have the freedom of using a variety of tools and editing effects to achieve the look I wanted.

Looking back at AS and now at A2, I would say that my creativity has definitely developed further since then. I am able to come up with a simple idea, use it as a foundation and build upon it to create something that is and I say this lightly 'authentic and original' as nothing is really original or authentic anymore, we take inlufences from other people's work and put our own spin onto it to make it ours. When I think of my AS magazine, I definittely believe that it was not 100% original, I took influences from other magazines through the use of technology, I picked out the aspects I liked about them and I tried to blend them together to create something that I would like to read. I don't beleive that Technology has been the biggest influence, I believe that everything around us can inspire us. The simplest shapes and forms can evolve into the weirdest and bestest ideas. I came up with the 'Pop-Art' theme for my Magazine by looking at artists I was interested in, I came across Andy Warhol who has done some of the most famous portraits. I was attracted to the use of bright colours he used on his screen prints of famous celebrities such as Marilyn Monroe and Michael Jackson. So I 'replicated' this effect through Photoshop, I had to experiment with the effects and tools to get the right look I wanted.

Sunday, 5 February 2012

CREATIVITY

Ideas and thoughts on Creativity:

“There is no doubt that creativity is the most important human resource of all. Without creativity, there would be no progress, and we would be forever repeating the same patterns. Creativity involves breaking out of established patterns in order to look at things in a different way. It is also a great motivator because it makes people interested in what they are doing...it makes life more fun and more interesting." - Edward de Bono

"Out of limitation come creativity." - Debbie Allen

"A truly creative person rids him or herself of all self-imposed limitations." - Gerald G. Jampolsky

"Problems cannot be solved by the same level of thinking that created them." - Albert Einstein

"Can anybody be given a great degree of creativity? No. They can be given the equipment to develop it - if they have it in them in the first place." - George Shearing

"Creativity and artistic endeavours have a mission that goes far beyond just making music for the sake of music." - Herbie Hancock

How have you tried to facilitate and encourage your own creativity?

Creativity is a component which each everyone of us has, although it is how we express our own creativity which makes us differ from everyone else. Not everyone has the same idea of what is creative and what isn't, I feel that everyone is creative because we all have imaginations. Our imaginations allow us to build a fantasy where we are able to combine our individual thoughts, opinions and emotions to create something that is unique and different from everyone else. I do feel like creativity is built in everyone of us, but only a few people are able to use it to their potential. People like Madonna, Picasso, Andy Warhol, these people are icons and have shape the world we live in today. If we look at Music, artists such as Lady Gaga, you can clearly see the resemblance of Madonna's younger career being relived in the 21st Century. As technology is constantly evolving, we are able to develop the past and improve it with the materials and components we have today. Although we do have to remember that without the past, I do not think that we are able to move onto the future because there would be nothing to move on from.



- Did you experience limits/blocks on your own creativity?

I would say that I did not experience any 'Limits' to my creativity, I would say that there have been 'blocks' or obstacles which have tried to stop me from doing what I want to do. But I think that nothing has really limited or blocked my creativity, you learn to overcome what's in front of you and you move on from it, by overcoming and working out what you need to do, I think that you'll achieve something that is far greater than you've ever achieved. Especially if there is a lot of blocks or obstacles trying to stop you from reaching your goal, it makes it even more satisfying when you find an answer to overcome it, its then that the final result will be yours.


- How easy/difficult was it to be creative while still working to the brief?

I found that it was actually quite easy and hard at times when working to a brief. The easy parts was that the Brief gave me a clear instruction of what to do, like for the AS magazine, the brief was to make a music magazine, not a fashion or a lifestyle but a music one. At first I wanted to make a fashion magazine instead, but as I had to follow the brief, I was able to bring in aspects of Fashion into it. I was able to keep the core of the magazine Music related, but then I added elements which made it fashion forward but still kept the music concept right on top of my mind.

- Did working within conventions stifle your creativity?

I don't think that working within conventions stifled my creativity, I feel that I was able to combine an aspect of any idea into my product all the while still sticking to the conventions of the product. For example with the digipak I created to go with my Music Video. I did not follow the usual conventions of a digipak as the majority of the digipaks out there feature pictures of the artists or bands predominantly so the audience can easily spot it if they wanted to buy it. Instead of following this, I chose to take a different path with using shots I had taken when we went to London to shoot the scenes for our music video. Even though this doesn't fall into the 'coventions' of a digipak, I found that the end result was quite effected in being professional looking, and also to creating a sort of 'brand' for my band without actually featuring them on the digipak or the poster.

- To what extent did you need to work with others and ‘bounce ideas’ off other people to be truly creative?

I would say that working around and with other people definitely helped me develop my ideas, I was able to listen to what their ideas were and I was able to give them feedback about what I thought about it and visa versa. By working together or just being around people while you are trying to generate new ideas definitely helps, because you may hear something another person has said that you probably wouldn't have even thought off and you could take an aspect of that and include it into your work

How much of your creativity was about trying to picture things in your mind’s eye?

I would say that a my imagination was able to picture the creative ideas I had in my mind, I found that this was very helpful when it came to trying to figure what what my final product would look like. Like with my music video, I was able to visualise the shots in my mind and incorporate it where I thought it would be most effective.

- How much of your creativity was about trial and error?

I would say that my creativity definitely depending on trial and error, some things that I picture in my mind don't look the same in real life. For example with our music video, I thought that it would actually be a good idea to ghost the people while we were in London. But when I watched it back, this didn't look so good so we just kept the picture normal.

- To what extent was a lack of confidence an issue in terms of your creativity?

I would say that a lack of experience affected my confidence in terms of my creativity, I wasn't sure that if my ideas were 'right' or 'wrong' and if it even fitted to the brief. But when during the process of making my products, I began to be more confident with my creative ideas.

- To what extent was a lack of technical competence/confidence an obstacle to your creativity?

To an extent, the lack of technical knowledge did limit me from portraying the creative ideas I had in my mind. But when I had learnt how to use the technical equipments and software, it was very easy to bring my ideas ti life and show them through my work.